Kan-Jam contains one flying disk and two scoring containers. To set up scoring containers that serve as the goals, insert the three tab ends into the slotted openings. Insert the tabs from the outside into the container.
Playing Area
Kan-Jam can be played both indoors and outdoors. It is perfect for indoor facilities, such as recreation centers and gyms and great for all outdoor playing areas, such as parks, beaches, and backyards.
The official distance between the goals is 50 feet. The distance between the goals can be adjusted to accommodate the ages and skill levels of the players.
Teams
Four people divided into teams of two are required to play the game. Members of the same team (partners) stand at opposite goals. Partners work together to score points, alternating as thrower and deflector.
The Hammer!
In Kan-Jam, "the Hammer" is the last toss option. Before the start of the game, a coin toss or similar method is used to determine which team throws first. This is usually done by flipping the disk or doing a quick finger shootout. The winners of the toss almost always choose the Hammer. The team with the Hammer will have the last scoring opportunity of the game, an advantage similar to "the bottom of the ninth" in baseball.
Gameplay
The object of the game is to throw the flying disk and score points. The thrower can score points with a direct hit to the goal or rely on his or her partner to deflect the disk toward or into the goal. The deflector can redirect or tip the flying disk to hit or enter the goal, scoring points.
Game Storage
Disassemble goals by carefully unlocking tabs. Store with flying disk in original container, or flat if desired. Because it takes up so little room, multiple Kan-Jam sets can be stored in a conveniently small space, making it a great game to take to parties and other events.
Scoring
DINGER (Redirected Hit)
DEUCE (Direct Hit)
BUCKET (Slam Dunk)
INSTANT WIN (Direct Entry)
1 point -
Deflector redirects thrown disk to hit any side of the goal.
2 points -
Thrower hits the side of the goal, unassisted by partner.
3 points -
Deflector redirects the thrown disk and it lands inside the goal. This usually occurs through the top of the goal, but can also occur if the deflector redirects the disk into the goal through the slot opening on the side.
Game Over! -
Thrower lands the disk inside the goal, unassisted by partner. The disk can enter through the slot opening on the side or through the top of the goal.
When an Instant Win occurs, the throwing team is declared the winner and the opposing team does not receive a "last toss" option (the Hammer).
Game Rules
General
Players must remain behind the goal when throwing. No points are awarded if the player crosses the line.
There are no points awarded when a throw hits the ground before striking the goal.
Deflectors can move anywhere within the playing area to redirect the disk.
No score will result if a deflector double hits, catches, or carries the disk.
Three points will be awarded if an opponent interferes with play or defends the goal. If the score is 19 or 20, 1 or 2 points are awarded.
A team must reach an exact score of 21 points to win. If a given throw results in points that raise a team's total score above 21, the points from that play are deducted from their current score and play continues. For example, if a team has 20 points and score a "BUCKET" (3 points), their score is reduced to 17.
Teams must complete an equal number of turns before the game is over. Except when an Instant Win is thrown, the team with "the hammer"(last toss) will always get to throw last.
In the event of a tie game, the winner is decided in a tie-breaker method overtime. Each team completes one round of throws and the team with the most points wins. Overtime rounds continue until the tie is broken.
Special
If a deflector redirects the disk into the can and it bounces back out through the top or slot, then it is only counted as 1 point since it didn't stay in the can.
If a player throws a disk and it enters the slot opening and comes out the top without the deflector touching the disk, it is not an Instant Win, but rather a DEUCE (2 points) because the disk didn't stay in the can.
If the can falls over on a BUCKET (3 points) but the disk still falls through, it still counts.