The Hammer – The team who throws last has the hammer. It’s generally an advantage to have the hammer as you will get your final throws should your opponent get to 21 first.
Dinger – The Dinger refers to a one point shot, where the disc deflection hits the outside of the goal.
Deuce - The deuce is a two point shot where the thrower hits the goal without a deflection.
Bucket - The bucket is a 3 pointer, which is when a teammate deflects the disc into the goal.
Instant Win – The chance of an Instant Win keeps teams in the game even when they are losing. To throw an instant win, the KanJam disc must go through the Instant Win slot or into the top of the goal without the help of the deflector.
Perfect Game – A perfect game is when one team wins with seven consecutive buckets to start the game. If the game were to go into overtime, this would negate the perfect game.
Much like Hulk Hogan, Bruce Springsteen and many more, we are proud to be American. KanJam was invented just outside of Buffalo in North Tonawanda, and still calls Western New York home. KanJam’s headquarters, warehouse and production facilities are all still located in Buffalo, NY.
In overtime each player gets a chance to throw, and whatever team scores the most points in that overtime round wins the game. Should the game still be tied after the first overtime, this process is repeated until there is a winner.
We’re not all math majors at KanJam, so we’ve created a mobile app to do the math for us. The KanJam Mobile app is designed for both iPhone and Android smartphones and comes equipped with scoreboard and rules features.
In a regulation KanJam game, the goals should be placed 50 feet apart. When playing in strong winds or in crowded areas, such as a tailgate party or at the beach,, the KanJam goals can be moved closer together to improve the quality of play.
There’s no worst feeling in KanJam then watching your surefire Instant Win throw go through the slot and out the top of the goal, as this would only be a deuce (2-pointer). In order for the throw to count as an Instant Win the disc needs to go through the slot of the goal and stay inside. When the throw goes through the Instant Win slot, knocks over the goal and the disc is still inside, it is an instant win. If the disc remains where the goal would have been this also would be an instant win. However, if the disc falls away from the goal, this would be considered a deuce (2-pointer).
One way to decide who throws first is to flip the disc in the air and call “heads or tails”. “Odds or evens” and “rock paper scissor” are two other ways teams decide who will have the hammer. In a series of games against the same team, it’s customary that the losing team from the previous game gets to decide whether they will throw first or second.
What is and isn’t considered a carry is often the most controversial aspect of KanJam. If a player catches, pinches or manipulates the disc while deflecting, often this would be called a carry. Proper deflection techniques include slamming, pushing or slapping at the disc. If a throw is low, a player may get their hands underneath the disc and flip it up toward the goal. However, in this situation it’s important to not catch or pinch as this would be a carry.
In our years of watching and playing KanJam, we’ve seen almost every body part used to defect a KanJam disc. As long as you do not double-tap the disc, you can use whatever part of your body is necessary to deflect. If there is a double-tap, the points scored on that throw are negated.
First you weep uncontrollably, then you receive a scoring penalty based on the amount of points scored on that throw . For example, if you have 20 points and score 2 instead of 1, your score would be reduced to 18. If you have 19 points and score 3 instead of 1, your score would be reduced to 16.
The biggest benefit of owning KanJam Mini is that you can continue to play KanJam year-round. The KanJam Mini disc and goals have been custom made to allow game-play both inside and outside. The disc is heavy enough to be thrown in the backyard or at a tailgate party, but the game is small enough to be played on a tabletop in the basement or anywhere in the house.
There are two ways to use KanJam Mini. You can play the traditional 2-on-2 OR try the fast-paced one-on-one format. The scoring rules and instructions for both formats will come with every KanJam Mini order.